![]() By the way, if all this sounds a bit too violent, there are rewards for evasive driving skills - negotiate your way through a pile-up unscathed, and you'll get a special Crash Escape bonus, letting you leave the pack behind. Criterion haven't yet decided whether they'll be including explosions or burnt out shells, but they're considering it - especially for those moments when a car goes ricocheting down a cliff. In Bangkok it might be a rack of conveniently-parked tourist coaches - in Vienna it's one of the trams buzzing along the streets. Each track also comes with 'signature takedowns' - areas where extra bonus points are available for easing a rival into the scenery. Other enhancements to the fender-bending include 'payloads' - stack it into a truck and it'll shed its cargo all over the road, creating a hazard for other drivers. It's now possible to twist and crumple the car's actual shell - it makes Burnout 2's crashes look kitten-tame. Chats with the Industrial Light And Magic crew mean that every slam's accompanied by belching smoke, and every scrape produces a blizzard of sparks. If a shunt's too pedestrian, you'll see the explosion as a Hollywood device known as an air ram - a big log fired from the car's underside - detonates to flip your motor skywards. And these are Hollywood crashes, baby - if they're not spectacular enough, Criterion aren't above tweaking the physics to give gravity a hand. Wipe out yourself, and the intelligent Impact Time smash-cam pans around to give the best possible view of your concertinaed front end, the bus you've just taken out or the cars ploughing into each other behind you. ![]() Pull a Takedown, and the camera flicks back for a super-slow-mo look at the wreck you've caused, switching back seamlessly as the race continues. The pile-ups are breathtaking, like an aerial ballet of crunching metal and broken glass. Not that you'll need much incentive to cause some carnage, of course. #PURCHASE BURNOUT 3 TAKEDOWN PC DRIVERS#It's virtually impossible to win the race with a standard-sized meter - careful drivers need not apply. Each Takedown expands the famous Burnout bar, letting you store more boost for a prolonged blast of speed. The real art, though, is the Takedown - that expert yank on the wheel that nudges another car into a wall or an 18-wheeler. With five opposition cars in every race (two more than the last game), you're awarded points and boost for Brawling, Raging and Grindin' - all different euphemisms for mixing it up with the pack. ![]() Caning it into oncoming traffic and actively trying to get that telltale 'Vwip!' from a Near Miss, you were never more than a millisecond from disaster, but experienced players could run an entire race without chassis-on-chassis contact. In the first two instalments, the odd bumper-crumpler was the price you paid for the insane speed and 'take risks to earn boost' game dynamic. "Crashes," explains Criterion's design director Alex Ward, "are not the worst thing in the world".
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |